//==============================================================================
// Argus_anim.txt
//==============================================================================

//==============================================================================
define Acidbreath1
{
	set hotspot
	{
		version
		{
			Visualparticle Special X Argus Breath1
		}
	}
}

//==============================================================================
define Acidbreath2
{
	set hotspot
	{
		version
		{
			Visualparticle Special X Argus Breath2
		}
	}
}

//==============================================================================
define scarabblood
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Scarab Blood
		}
	}      
}

//==============================================================================
define AtlanteanBirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX X Myth Unit Birth Effect
		}
	}
}

//==============================================================================
anim FreezeAttack
{
	SetSelector
	{
		TechLogic none/Io Guardian
		set hotspot
		{
			version
			{
				Visual MU X Argus_SpecialAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true   
				tag SpecificSoundSet 0.27 false ArgusFeezeAttack checkVisible 
//-- end auto generated section
				connect launchPoint acidbreath1 hotspot
				connect launchPoint acidbreath2 hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Argus_SpecialAttack
				ReplaceTexture MU X Argus Map/MU X Argus Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true   
				tag SpecificSoundSet 0.27 false ArgusFeezeAttack checkVisible 
//-- end auto generated section
				connect launchPoint acidbreath1 hotspot
				connect launchPoint acidbreath2 hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/Io Guardian
		set hotspot
		{
			version
			{
				Visual MU X Argus_Walk
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Argus_Walk
				ReplaceTexture MU X Argus Map/MU X Argus Upgrade
			}
		}
	}
}

//==============================================================================
anim birth
{
	SetSelector
	{
		TechLogic none/Io Guardian
		set hotspot
		{
			version
			{
				Visual MU X Argus_Birth
     			connect HOTSPOT AtlanteanBirthSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Argus_Birth
				ReplaceTexture MU X Argus Map/MU X Argus Upgrade
     			connect HOTSPOT AtlanteanBirthSFX hotspot
			}
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector
	{
		TechLogic none/Io Guardian
		set hotspot
		{
			version
			{
				Visual MU X Argus_Idle
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Argus_Idle
				ReplaceTexture MU X Argus Map/MU X Argus Upgrade
			}
		}
	}
}

//==============================================================================
anim bored
{
	SetSelector
	{
		TechLogic none/Io Guardian
		set hotspot
		{
			version
			{
				Visual MU X Argus_Bored
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Argus_Bored
				ReplaceTexture MU X Argus Map/MU X Argus Upgrade
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Io Guardian
		set hotspot
		{
			version
			{
				Visual MU X Argus_Attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true   
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Argus_Attack
				ReplaceTexture MU X Argus Map/MU X Argus Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true   
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		TechLogic none/Io Guardian
		set hotspot
		{
			version
			{
				Visual MU X Argus_Death
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Argus_Death
				ReplaceTexture MU X Argus Map/MU X Argus Upgrade
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Io Guardian
		set hotspot
		{
			version
			{
				Visual MU X Argus_Flail
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Argus_Flail
				ReplaceTexture MU X Argus Map/MU X Argus Upgrade
			}
		}
	}
}